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Brutal doom 64 wad load order
Brutal doom 64 wad load order





brutal doom 64 wad load order
  1. #BRUTAL DOOM 64 WAD LOAD ORDER MOD#
  2. #BRUTAL DOOM 64 WAD LOAD ORDER UPDATE#
brutal doom 64 wad load order

⦁ Fixed missing or incorrect weapon tags. It was giving all weapons from both player classes causing a clash. ⦁ (u10.2) Fixed a reload loop bug with the super shotgun when running out of ammo. ⦁ (u10.1) Resolved a number of console error messages relating to Doomdefs. ⦁ (u10.1) Fixed Berserk kick attacks on a number of monsters. ⦁ Fixed some console error message for duplicated defs and image references. Weapon ammo capacity will now show in the AltHUD. (Somehow this fix was lost inbetween updates) There were four unkillable monsters preventing 100% kills. ⦁ (u9.1) Additional fix for MAP07 Research Labs. ⦁ Fixed not being to get 100% kills on certain maps. ⦁ Tweaked chainsaw deaths for imps, now showing the correct death state. Previously it was showing the shotgun pickup message. ⦁ (u8.3) Corrected super shotgun pickup message. ⦁ Resolved issues with imp death from chainsaw and BFG. ⦁ Resolved stamina drain from keeping run button pressed whilst not moving (CREDIT TO Iddqd_Idkfa_Idclip) Now gives 1 ammo instead of 2 and fixed some death states not giving ammo from Doom64 Marine. ⦁ Further revision to unmaker soul ammo from zombies. ⦁ Fixed a bug in tactical mode when picking up berserk pack would not switch to fists. ⦁ Fixed the Doom64 marine not giving soul ammo for the unmaker. ⦁ Removed hearing tired sound when attempting to kick in classical mode. ⦁ Fixed an issue with the Classic chainsaw being silent when idle. ⦁ Reworked imp shotgun and super shotgun deaths. ⦁ Removed or renamed duplicated sprites and sounds from the mod. ⦁ Removed kicking ability from classical mode.

#BRUTAL DOOM 64 WAD LOAD ORDER MOD#

Reworked the Tactical Super shotgun script to make the mod compatible with Zandronum again. Now the weapons will be ready to fire upon pickup. ⦁ Fixed a small issue in tactical class when first picking up the shotgun and plasma rifle where you had to reload before first use. ⦁ The chainsaw for classical mode no longer uses ammo. ⦁ Stamina has been removed from classical mode. ⦁ Random player class removed from the player selection screen. Alternate fire and reload has been removed. ⦁ The SSG for classical mode had been fixed. ⦁ The SSG reloading and firing been reworked and now has a clip like other tactical weapons. ⦁ Fixed various console error messages caused by script errors. Changed to if 1 shell loaded and use primary fire the SSG will reload. (superseded since u2) ⦁ SSG revisions - I noticed if you have 1 shell loaded and use primary fire the shell count decreases by 3. ⦁ Removed unmaker sound when equipped (Classical mode only) Ketchup options can be now accessed from the Main Menu under "BD64 Options".

brutal doom 64 wad load order

⦁ Fixed the Brutal Doom 64 Ketchup options not displaying in newer GZDoom source ports. ⦁ Fixed the standard HUD, stamina and health count no longer clash and have added clip count. ⦁ Fixed the Revenant standard death where 1 frame was missing showing the vanilla Revenant for a moment. ⦁ Reduced the amount of water particles from large water explosions improving performance.

brutal doom 64 wad load order

⦁ Fixed the OpenAL Error caused by large water explosions when using GZDoom source ports that use OpenAL for sound output. Monster replacements as follow:Ĭacodemons replaced by Nightmare Cacodemons New difficulty modes Nightmare and Torment have been added which replace normal monsters with nightmare equivalents. Modern class which functions the same as tactical pistol class but without the stamina mechanic. This has been helpful especially for large maps containing many monsters.Īs well as adding a reloadable pistol, a new start for tactical class was added with the pistol. Performance options have been added to limit gore and add/remove weapon decals from walls, ceilings. Extra options have been added if playing using other map packs to re-add archviles and being able to obtain the BD64 weapons and power-ups. Now you can choose to randomly replace monsters with their nightmare counterparts. New optional nightmare monster spawner and performance options. This article takes a closer look at some of the features from Brutal Doom v2.5 and fixes since Sgt Marks IV's version 2 release. It contains many bug fixes as well as added monsters from Onox792's Project Nightmare among other additions.

#BRUTAL DOOM 64 WAD LOAD ORDER UPDATE#

This addon and out for a while, and I had the idea to share it here.īD64 v2.5 is an unofficial update to Sergeant_Mark_IV's Brutal Doom 64 v2.







Brutal doom 64 wad load order